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NPC Generator

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Advanced [show]


Shamash Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His crest is black and curly. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and he's repulsed by the pc

Flaws: Insomniac, Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Shamash Jharthraxyn, Male Dragonborn Ranger 7
Medium (6'3") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 68 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)10 (+0) 17 (+3)14 (+2)
Skills Insight +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1 Minor magic item.


Social Check DCs


Roland Clinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a brown suit, green shirt, and white tie. His hair is black and curly. His green eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has drifted from career to career and currently works as a Miller.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Extrovert, Impeccable. Bonds: Nature, Immigrant, Job. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Roland Clinton, Male Human Bard 11
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Stealth +4, Survival +7
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 10000 sp. Moss agate (16 gp). Golden yellow topaz (1600 gp). Red-brown spinel (110 gp). Rhodochrosite (16 gp). Carnelian (70 gp). Coral (110 gp).


Social Check DCs


Lamlis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of luck around his neck, and a flail on his belt. His blonde hair is cut short. He has blue eyes and a blue hat with a tan feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: Lamlis was raised in a hard working conservative environment. After coming to the age of reason, Lamlis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a tanner again

Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Lamlis Ariessus, Male Elf Wizard 12
Medium (5'3") Elf, Lawful Good (CR 12)
Armor Class 14
Hit Points 69 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 300 pp. Zircon (80 gp). Amber (70 gp). Blue quartz (7 gp). Golden pearl (70 gp). Red-brown spinel (70 gp). Red garnet (70 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wella Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty red coat over it, and carries whips. Her hair is always cut to a buzz. Her eyes are hazel and beady.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Wella lived on a farm with her father, near the main road leading to a nearby town. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Adventurer, Debt. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Wella Stoutbridge, Female Halfling Warrior 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 6 (-2)12 (+1)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +1

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.


Social Check DCs


Vicky Barney, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a brown shirt with thin grey vertical stripes and blue pants. Her blonde hair has been sun bleached extensively. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is very quiet and rarely speaks above a whisper. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Shy. Bonds: Military. Occupation: Bellfounder

Voice: Hissing voice

Attributes [hide]

Vicky Barney, Female Human Wizard 3
Medium (4'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)6 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs

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