Valanthe Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She likes to wear blue tank tops with green skirt. Beneath her clothing is a huge mess of scar tissue. She has white hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Valanthe was born with her father's beautiful face. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want her driven away; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Philantrophist. Flaws: Fearful. Bonds: Slave, Attractive, Enemies. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Jade (50 gp). Moonstone (70 gp). Azurite (9 gp). 1 Silk rope. 1 Bullseye lantern.
Veit Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in an above average manner. His chestnut hair is cut short with large spiked bangs in the front. He has amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Veit enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Military, Adventurer. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 70 gp. Brown-green garnet (80 gp).
Faran Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky white painted plate armor. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Faran was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He dropped out of school before completing his studies. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Philantrophist, Logical. Bonds: Immigrant, Poor, Adventurer. Occupation: Cook
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 50 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5
Possessions: 2300 gp.
Margery Nash, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with blue socks and a vest with buckled shoes. She carries with her a set of greataxes on her belt, each one with a ruby on the hilt. She keeps her long white hair kept up in a rat tail. Her eyes are a pleasant violet.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in a small desert village. While studying, she fell in love. They married and had a daughter. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, In love. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 31 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 170 pp. Freshwater pearl (10 gp). Alexandrite (1600 gp). Blue sapphire (400 gp). Rhodochrosite (10 gp). 1 Minor magic item.
Nimble Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown vest and prefers blue and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur, while still mostly gray, has prominent grey streaks. Her eyes are likewise blue.
Personality: A skeptical and narcissistic woman, Nimble's first love is herself. Her second love is also herself. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Chrysoberyl (40 gp). 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
