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NPC Generator

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Advanced [show]


Smoking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'7" western man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His lavender fur is smooth and relatively long. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a wizard, Smoking was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against goblins; and many goblins want him driven away

Flaws: Ugly, Antagonistic, Insane. Bonds: Enemies, Mentor. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Smoking Candle, Male Tabaxi Wizard 4
Medium (6'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 300 gp. White pearl (110 gp). Amethyst (110 gp).


Social Check DCs


Tawna Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this woman wears a white wide-brimmed hat and white clothes. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes dart from person to person.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She believes the world needs to unite to get rid of giants once and for all.

History: She served in the navy to pay for her family's outstanding loans. In her 10th year, her parents were killed by a giants raid, leaving Tawna alone in the world. After a stint in an orphanage, she was adopted. She has been a successful dealer in antiques buying low and selling high.

Motivation: Her relatives are trying to arrange a marriage; and marry her sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Enemies, Military, Family. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Tawna Stoutman, Female Halfling Sorcerer 7
Small (3'0") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)15 (+2) 13 (+1)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Giant
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 900 gp. Pink pearl (80 gp). Star rose quartz (50 gp). Violet garnet (200 gp). Rock crystal (50 gp). 1 Minor magic item.


Social Check DCs


Aerdeth Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His golden hair is kept up in a ponytail inside a feathered hat. His eyes are amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aerdeth is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He has achieved small success as a Roofer.

Motivation: To be a Mercenary again; and wants a kiss

Ideals: Justice. Flaws: Mundane. Bonds: Military, Job, Has a crush. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Aerdeth Amastacia, Male Elf Cleric 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills History +2, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 30 pp. 1 Chain shirt.


Social Check DCs


Halimath Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: Sold as a small child to a brothel owner, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Athletic, Opinionated, Pacifist. Bonds: Attractive, Mentor. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Halimath Ray, Male Half-Elf Warlock 4
Medium (5'0") Half-Elf, Lawful Evil (CR 4)
Armor Class 8
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)10 (+0) 17 (+3)12 (+1)
Skills Acrobatics +0, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Tricking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His fur is beige and curly. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Tricking would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: To be a Blacksmith again.

Flaws: Mundane, Ugly. Bonds: Military, Job. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Tricking Treat, Male Tabaxi Paladin 7
Medium (6'2") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)12 (+1) 8 (-1)13 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Smoky quartz (80 gp). Red-brown spinel (120 gp). Emerald (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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