Enialis Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue deerstalker hat and blue clothes. He has wavy white hair. His eyes, though not visible through his cowl, are gray.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his mother.
History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Elven conditions. By chance he met his sister recently and the two have been together since.
Motivation: Sabotage a competitor; and to unite with his sister
Ideals: Entrepeneur. Flaws: Racist. Bonds: Nature, Family, Job. Occupation: Seamstress
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). 3 Smokesticks. 1 Tanglefoot bags. 1 Tanglefoot bags.
Tarhun Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has green crest. His red eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Tarhun was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Attractive. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp. Eye agate (4 gp).
Cumpen Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is an epitome of beauty. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born the only child of a wealthy merchant. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Cumpen began to lead the lost caravan. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Revenge; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 10)
Armor Class 10
Hit Points 55 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Orc, Draconic, Celestial
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 3000 sp.
Shedinn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely green suit with tan socks and a vest with buckled shoes. His long green crest is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Shedinn grew up listening to his father's many stories. Cursed with unlife at a very young age, Shedinn has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Huru Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a black collared shirt and yellow skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She has done her best to style her silver hair to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a mechanic, and taught her how to fix just about anything. Since then, she has sought to make the best of life.
Motivation: Further expansion of business; and expand her business
Ideals: Persistence, Optimist. Bonds: Attractive, Military, Job. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 34000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
