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NPC Generator

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Advanced [show]


Claira Ryoma, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is red and curly. Her eyes are a pleasant amber.

Personality: She is very quiet and rarely speaks above a whisper. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her father raised her in a mountain cabin. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it

Flaws: Shy. Bonds: Rich, Military, Nature, Attractive. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Claira Ryoma, Female Half-Elf Rogue 4
Medium (5'7") Half-Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)15 (+2) 14 (+2)6 (-2)
Skills Insight +4, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Orc, Draconic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Werydd Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her bastard sword. She carries with her a set of bastard swords on her belt, each one with a opal on the hilt. Her head has been shaved. Her face is scarred and worn.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Werydd enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Werydd fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting, Disciplined. Flaws: Ugly, Hedonist. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Werydd Helcral, Female Dwarf Cleric 9
Medium (3'9") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 11 (+0)9 (-1)
Skills Persuasion +2, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 70 pp. Eye agate (4 gp). Carnelian (20 gp). Chrysoprase (20 gp). Rich purple corundum (1400 gp). Silver pearl (140 gp). Citrine (20 gp).


Social Check DCs


Forcas Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, black shirt, and green tie. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Interpreter, but he got bored and became a Engraver. He became a Engraver soon after.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Forcas Fate, Male Tiefling Adept 14
Medium (6'6") Tiefling, Lawful Good (CR 14)
Armor Class 14
Hit Points 87 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)7 (-2) 19 (+4)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333210

Possessions: 1200 pp. Coral (40 gp). Star ruby (500 gp). Golden yellow topaz (200 gp). Chalcedony (20 gp). Pink pearl (40 gp). Pink diamond (5000 gp). Star ruby (500 gp). Carnelian (20 gp). Deep green spinel (40 gp). Bloodstone (20 gp). 1 Minor magic item.


Social Check DCs


Merihim Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His chestnut hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. Merihim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Animal Trainer, Merihim learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered painting. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Merihim Fluke, Male Tiefling Expert 8
Medium (5'9") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)18 (+4) 13 (+1)19 (+4)
Skills Arcana +7, Nature +7
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Goblin, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: Hematite (12 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ivellios Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. His long brown hair reaches down to his waist. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Ivellios was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Joker, Justice. Bonds: Attractive, Criminal record, Religious. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Ivellios Ilphelkiir, Male Elf Rogue 12
Medium (5'3") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 64 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills History +6, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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