Taklinn Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His hair is white and very short. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Taklinn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against orcs; and he seems to be bored by most things
Ideals: Gifted. Flaws: Antagonistic, Mundane, Disease. Bonds: Enemies. Occupation: Bather
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Right-Handed Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears baggy pastel pantaloons and a black scarf. Her beige fur is long and unkept. Her ears are large.
Personality: She is happy with her job as a Baker. She turns her eye from what people do, preferring to live and let live. She is obsessed with finding treasure.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has dedicated herself to building a better kind of golem.
Motivation: Wants to work out more often; and meet up once more with her childhood friend
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Baker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 88 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 3000 gp. Red garnet (130 gp). Tourmaline (130 gp). 1 Minor magic item. 1 Minor magic item.
Veit Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears grey leather gloves, a grey jacket, and tight pants. His hair is long and auburn with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His fierce brown eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Gifted from a young age, Veit studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Veit took refuge in the large cave and found the beat up glaive and armor he uses now. He was granted necromantic powers by his dying brother.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Nature. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 210 gp. 1 Chain shirt.
Valida Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears many layers of old clothing at all times. She has golden hair. Her hazel eyes are slightly larger than normal.
Personality: She never swears and excessively uses polite adverbs when speaking. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born a particularly ugly child, much to the horror of her parents. Her martial abilities were realized during a raid on her village. She has set out to sabotage the competition.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, In love, Job. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Undercommon, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
Oriel Breeden, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brown hair is smooth and relatively long. Her eyes are violet.
Personality: Oriel speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is afraid of women and trembles around them
History: She was raised in a desert tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Impeccable. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!