Arannis Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His silver hair, when down, is lengthy. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arannis took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Mentor, Nature. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 69 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +5
Possessions: 2000 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Carved bone or ivory statuette (70 gp). Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Large well-done wool tapestry (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Embroidered and bejeweled glove (3000 gp). Sapphire pendant on gold chain (700 gp). Gold dragon comb with red garnet eye (1300 gp). Brass mug with jade inlays (300 gp).
Dalaba Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars, and carries greataxes. She wears her white hair up. Her eyes are likewise hazel.
Personality: She will rave to anyone who will listen. She has a habit of throwing herself into exceedingly dangerous situations.
History: She is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where she often wandered off to fish. She now mingles about in high society.
Motivation: Money/treasure; and to prove her worth to the world
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Rich, Nature. Occupation: Priest
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Ortegar Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a small bristly mustache and wavy black hair. His blue eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Hedonist. Bonds: Mentor, Religious. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 100 gp.
Aasathra Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her rusty crest is matted, messy, and big. She has several tiny sapphire earrings on each ear.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She can't help but pocket interesting objects she comes across
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Ugly, Selfish. Bonds: Rich, Criminal record. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 4000 cp. Bloodstone (40 gp).
Cockaby Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the west, but his parents moved at a very young age to the north. When Cockaby reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against orcs
Flaws: Ugly. Bonds: Adventurer, Immigrant, Military, Enemies. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 2000 sp.
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