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NPC Generator

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Advanced [show]


Mogg Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His brown hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Mogg was born the youngest of three triplets. He moved out south to avoid the crime he committed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He wants to meet his childhood hero; and he has comitted a past crime that haunts him to this day

Flaws: Impulsive. Bonds: Attractive, Criminal record, Family, Adventurer. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Mogg Benson, Male Half-Orc Aristocrat 2
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)7 (-2) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 390 gp.


Social Check DCs


Olunt Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish chestnut hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Olunt is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small island village. His father was a soldier and died while he was still young. Olunt was left his father's suit of armor and trained in its use and care. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Flaws: Depressed. Bonds: Military, Nature, Job, Family. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Olunt Rubyeye, Male Dwarf Sorcerer 7
Medium (4'4") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 44 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 8 (-1)8 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Jarana Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her skin is fair and her fingers are delicate and long. Her head has been shaved. Her face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Jarana embodies much of what other species detest in the Dwarves. She is an amazing painter.

History: She served in the navy to pay for her family's outstanding loans. After coming to the age of reason, Jarana took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Jarana Caebrek, Female Dwarf Bard 6
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 50 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 19 (+4)10 (+0) 14 (+2)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 60000 cp. Alexandrite (1100 gp).


Social Check DCs


Rosalind Churchill, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a simple brown robe with blue stripes complete with hood. Her head has been shaved. This violet eyed southerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Rosalind was born in the south. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge.

Ideals: Athletic, Persistence. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Rosalind Churchill, Female Human Rogue 7
Medium (5'5") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Insight +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Cooper, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who typically wears brown cloth garments or leather armor. Her hair is cut close to her head. She has hazel eyes and a brown hat with a red feather.

Personality: She is witty, but her monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Alice has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Joker, Justice. Flaws: Disease. Bonds: Adventurer. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Alice Cooper, Female Human Commoner 2
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Stealth +1
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 800 sp. Deep blue spinel (500 gp). 1 Breastplate.


Social Check DCs

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