Elaim Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is portly but not overly obese. He wears his hair in dreadlocks. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised by priests from a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Shy. Bonds: Criminal record, Religious, Mentor, Adventurer. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 350 gp. 1 Masterwork manacles.
Imsh Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'4". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a quarterstaff. His hair is blonde, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the west his family was never financially stable. While studying, he fell in love. They married and had a son. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Mundane, Insane. Bonds: Attractive, Poor, In love. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Duergath Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" northern man, he wears just a brown suit. His blonde hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a slaver, Duergath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Logical. Flaws: Mundane, Fearful. Bonds: Attractive, Mentor. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 69 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 300 gp.
Theriatis Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy chestnut hair. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Theriatis's homeland. Theriatis decided to take the middle way and become a bodyguard. After a long history of fighting, Theriatis and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Secretive, Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 800 gp.
Quarion Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is knotted and matted. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Quarion was born with his mother's beautiful face. He has had some formal poetry training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and seeks redemption
Ideals: Fighting, Joker, Entrepeneur. Bonds: Attractive. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 68 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +7
Possessions: 900 pp. Silver chalice with lapis lazuli gems (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Sapphire pendant on gold chain (1200 gp). A small bag of saffron. (40 gp). A silver and pearl hairclip (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Gold dragon comb with red garnet eye (1800 gp). An abacus with copper, silver and gold markers (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!