Donella Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a tan suit. She has slicked back auburn hair. Her ears are large.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Donella was born on a far eastern plains where she grew up under the tutelage of her father, an expert Bookbinder. She left for the east, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions; and a rival would like her out of the picture
Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record, Religious. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 12000 sp.
Tomph Clifton, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a long black ponytail with little hanging trinkets. Her blue eyes dart from person to person.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She misses her home and complains about the freezing weather, even in summer.
History: Born in a small village she learned the ways of the warrior from her mother. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tomph took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Fighting, Impeccable. Bonds: Poor, Immigrant, Nature. Occupation: Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Halfling, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 3000 sp. Golden pearl (70 gp). Alexandrite (300 gp). Rose (70 gp). Violet garnet (300 gp).
Glim Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears bulky tan painted plate armor, and a wedding ring on his right hand. His hair is silver and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Glim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his sister's freedom.
Motivation: Many dire rats want him driven away; and he is content
Flaws: Mundane. Bonds: In love, Enemies, Family, Criminal record. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 47000 sp. Amber (50 gp). Blue quartz (13 gp). Rhodochrosite (13 gp).
Synthrin Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. Her scarlet crest is greasy and uncared for. She has a tattooed face.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She also is a firm believer in the womanly ideal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Enemies. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item.
Uadjit Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a colorful flower in her rusty crest. Her red eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Uadjit isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 7
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 10 (+0) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 sp.
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