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Advanced [show]


Therlin Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses in brown turtlenecks beneath a tan coat with blue slacks. Her white hair is matted, messy, and big. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is harsh and unforgiving.

History: Born to a pair of adventurers, Therlin grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Therlin took refuge in the old dungeon and found the beat up scimitar and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Therlin Dankil, Female Dwarf Commoner 6
Medium (3'9") Dwarf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 11 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Dumph, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a grey cloak and cross-gartered black stockings. She keeps her long chestnut hair kept up in a rat tail. Her eyes are blue and catlike.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born several months after her mother was called into army service. She found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: To prove her worth to the world; and she's looking for her big break

Ideals: Joker. Flaws: Forgetful, Impulsive. Bonds: Military, Adventurer. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Sarah Dumph, Female Human Wizard 1
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 13
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 gp. Hematite (15 gp).


Social Check DCs


Pûgrish Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His red hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Persistence. Bonds: Adventurer, Military, Nature. Occupation: Tailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Pûgrish Acton, Male Half-Orc Barbarian 2
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 5 (-3)7 (-2) 14 (+2)7 (-2)
Skills Deception +0, Religion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Mardred Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She very much looks the part of a Masseuse. Her skin is fair and her fingers are delicate and long. Her feathered hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She never swears and excessively uses polite adverbs when speaking. She pushes her goals aggressively. She is also a coward if confronted.

History: She got into the Masseuse business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Masseuse work with an outfit from a few towns over. Masseuse work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Masseuse soon after.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Mardred Rumnaheim, Female Dwarf Rogue 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 7
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Ahvain Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He carries a battered scythe and tarnished monstrous two handed axe as well. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ahvain was born on a far western island where he grew up under the tutelage of his father, an expert Layabout. He used his abilities to trick people and travel the world for free.

Motivation: To find somewhere to settle down; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Criminal record, Immigrant. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Ahvain Iathrana, Male Elf Ranger 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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