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Advanced [show]


Trym Digby, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His red hair is thinning but still full. His brown eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Trym Digby, Male Human Fighter 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Marbas Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears black cloth garments or leather armor, and a wedding ring on his left hand. His hair is cut close to his head. He has several tiny jet earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Marbas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Some 5 years later his spouse died after the birth of his son. Heartbroken, Marbas never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: In love, Rich. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Marbas Rescue, Male Tiefling Monk 3
Medium (6'9") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 16 (+3)17 (+3)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Amethyst (100 gp). Eye agate (13 gp).


Social Check DCs


Diesa Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and tan handkerchief worn on her left side. With wild white hair. She tend to wears goggles to shield her eyes.

Personality: She is overprotective of those who hire her services. She also has developed a complete distrust of the Bellfounder profession.

History: Born to a pair of adventurers, Diesa grew up listening to her mother's many stories. She helped her mother out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by illithids. Diesa was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: She is a bit of a kleptomaniac; and balancing her hectic life and new masseuse responsibilities is difficult

Bonds: Guardian, Job, Adventurer, Enemies, Criminal record. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Diesa Battlehammer, Female Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Jabbie Offund, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries longswords. His tied-back hair is brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. Jabbie liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jabbie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Fighting. Flaws: Insomniac, Impulsive, Depressed. Bonds: Nature. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Jabbie Offund, Male Gnome Warrior 3
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Korinn Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She has the majority of her body covered in plate. Her crest is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. After a long history of fighting, Korinn and her spouse have recently divorced.

Motivation: She feels threatened by others.

Flaws: Insomniac, Fearful, Antagonistic. Bonds: Immigrant. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Korinn Esstyrlynn, Female Dragonborn Warrior 11
Medium (6'6") Dragonborn, True Neutral (CR 11)
Armor Class 12
Hit Points 117 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 19 (+4)7 (-2) 11 (+0)16 (+3)
Skills Athletics +7, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +7

Possessions: 700 gp. Fire opal (1500 gp). Amethyst (60 gp). Freshwater pearl (8 gp). Aquamarine (1200 gp). Violet garnet (1200 gp). Jet (60 gp). Sard (40 gp). Chrysoberyl (60 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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