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NPC Generator

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Advanced [show]


Oriel Denholm, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a long black ponytail with little hanging trinkets. She has several tiny sapphire earrings on each ear.

Personality: She is irascible and easily irritated. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in a small forest village. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She struck the Bather job and began her own company from there.

Motivation: Further expansion of business; and expand her business

Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oriel Denholm, Female Human Expert 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)13 (+1) 12 (+1)18 (+4)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Deep green spinel (140 gp).


Social Check DCs


Howard Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. He has no hair. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Howard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Howard. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Artistic, Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Howard Littlefoot, Male Halfling Barbarian 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 50 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)5 (-3) 16 (+3)12 (+1)
Skills History +0, Insight +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ulla Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears silk and lounges about seductively. She has wavy blonde hair. Her eyes are blue.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to her, and she is able to talk to them.

History: She served in the navy to pay for her family's outstanding loans. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Ulla Folkor, Female Gnome Wizard 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Hourglass.


Social Check DCs


Moon Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. His fur is greying and his face has many wrinkles. His thin eyebrows rest above his beady yellow eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Moon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Moon. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Moon Of Shadows, Male Tabaxi Warrior 10
Medium (6'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 16 (+3)17 (+3)
Skills Survival +7
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2400 gp. Sard (60 gp).


Social Check DCs


Taklinn Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in an above average manner. His hair is red and curly. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Taklinn grew up listening to his father's many stories. Taklinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural halfling artifacts is his passion

Ideals: Athletic. Flaws: Sensitive. Bonds: Attractive, Adventurer, Religious. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Taklinn Dankil, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)18 (+4) 9 (-1)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Abyssal, Ignan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 310 gp.


Social Check DCs

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