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NPC Generator

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Advanced [show]


Eloise Reid, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing the road beaten gear of a warrior. Her hair is long and brown with streaks of golden, and is pulled back with small brown clips. Her fierce hazel eyes like to dwell on things.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She enjoys reading and quiet.

History: She was always a brilliant, if unscrupulous mind. At a young age her mother died while driving off some orcs. Her father being the stubborn sort decided to stay and helped train her in axe use. She then took over the family business and is one of the better Healer for hire.

Motivation: Someone believes her a fraud; and sabotage a competitor

Ideals: Fighting, Athletic, Logical. Flaws: Insane. Bonds: Job, Enemies. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Eloise Reid, Female Human Cleric 2
Medium (5'5") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 10 (+0)17 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Oren Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, red, dusty cloak. He keeps his black hair in a pixie cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 3 years old his parents immigrated from the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his painting dream.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Antagonistic, PTSD, Fearful. Bonds: Immigrant. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Oren Goodearth, Male Halfling Barbarian 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 24 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 7 (-2)12 (+1) 16 (+3)9 (-1)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Percival Ryley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he prefers to wear brown clothing when he does not wear armor. His long chestnut hair reaches down to his waist. His violet unseeing eyes seem to look past you.

Personality: Percival wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Percival never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Regain custody of his daughter; and he feels threatened by others

Ideals: Disciplined. Flaws: Disease, Fearful. Bonds: Criminal record, In love, Family. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Percival Ryley, Male Human Ranger 6
Medium (6'0") Human, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)12 (+1) 8 (-1)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Orryn Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. He has gleaming, smiling violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Body Guard business at a young age. A gifted student he started as a Shoemaker, but he got bored and became a Body Guard. He has set out to sabotage the competition.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Orryn Boondiggles, Male Gnome Warrior 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)5 (-3) 10 (+0)16 (+3)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 gp. Sardonyx (40 gp).


Social Check DCs


Beloril Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'0" and is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He is bald on top and has large golden tufts of hair around his ears. He has gray eyes and a brown hat with a black feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a brothel owner, Beloril was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Mentor, Nature. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Beloril Aranore, Male Dwarf Wizard 7
Medium (4'0") Dwarf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 21 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 8 (-1)16 (+3)
Skills Insight +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1100 gp.


Social Check DCs

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