Ida Ogden, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is physically well-built. Her red hair is thinning but still full. Her blue eyes dart from person to person to random spaces in the air.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She plays an instrument quite well.
History: Born to a poor family in the city she treasured whatever gifts she got. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has been saving her money to try and buy her brother's freedom.
Motivation: Her religion dominates her actions; and her relatives are trying to arrange a marriage
Ideals: Justice, Artistic. Bonds: Poor, Mentor, Family, Religious. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. Rock crystal (50 gp).
Two Llamas On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man likes to wear ponchos typically of a light brown in addition to tight pants. He wears his gray fur down. His face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic man, Two Llamas's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Two Llamas was born on a far western forest where he grew up under the tutelage of his father, an expert Guard. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic, Impeccable, Professionalism. Bonds: Slave, Immigrant. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2100 gp. Deep green spinel (100 gp). Chrysoberyl (100 gp). Deep blue spinel (700 gp). Rock crystal (50 gp). 1 Minor magic item.
Burto Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a large red jacket. His hair is long and black with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Burto studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies, Military. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Terran, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. Gold and topaz bottle stopper cork (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Purah Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'9". She likes to wear ponchos typically of a light green in addition to tight pants, and her gloved hand is found clutching a pickaxe. She keeps her long white hair kept up in a rat tail. She has a dull look in her gold eyes.
Personality: Eccentric and domineering, Purah will drive conversation. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Purah was left her mother's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Forgetful, Insane. Bonds: Military, Job. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
Possessions: Just what you see.
Donaar Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. His brass crest is heavily combed to the right. His red eyes dart from person to person.
Personality: Eccentric and domineering, Donaar will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Unemployed
Voice: Slurs words
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp.
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