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Advanced [show]


Jo Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She prefers to wear red clothing when she does not wear armor. Her black hair is singed and shortened. She wears an eyepatch.

Personality: Jo is depressed about a lot of things. She tends to be a nihilist. She is obsessed with her god.

History: She was raised in a white middle class family as the only child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: An old rival family wants her found.

Ideals: Athletic. Flaws: Ugly, Depressed, Mundane. Bonds: Religious, Family. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Jo Warmwater, Female Halfling Druid 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 300 gp.


Social Check DCs


Three On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she dresses well, typically a more casual-formal manner. Her fur is beige, silky, and of moderate length. Her copper eyes peer out from beneath her Stetson pastel hat.

Personality: She is fixated on the number 65. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She always tries to repair and not replace. It was this mentality that drove her into the Roofer business.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Three On the Mountaintop, Female Tabaxi Paladin 6
Medium (5'0") Tabaxi, Neutral Evil (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)10 (+0) 7 (-2)12 (+1)
Skills Insight +1, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Jeweled anklet (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Enialis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. His silver hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Family, Slave, Military. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Enialis Meliamne, Male Elf Rogue 7
Medium (4'9") Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Trym Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she prefers to wear white clothing when she does not wear armor. She is bald on top and has large white tufts of hair around her ears. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She also hits on women, regardless of circumstances.

History: She got into the Carter business at a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is compelled to act according to her religious beliefs; and she would like to get married and retire

Flaws: Ugly, Emotional. Bonds: Poor, Has a crush, Job, Religious. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Trym Swiftwhistle, Female Halfling Cleric 9
Small (3'2") Halfling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 48 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 5 (-3)13 (+1)
Skills Perception +0, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Aquamarine (900 gp). Rose (20 gp). Blue quartz (4 gp). Violet garnet (900 gp). Aquamarine (900 gp).


Social Check DCs


Seere Creed, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear green clothing when she does not wear armor. She is physically well-built. Her brown hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.

Personality: Seere hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born on a small isolated farm. Seere was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Seere decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hasn't been sleeping well lately.

Motivation: She is greedy; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Criminal record, Nature, Rich. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Seere Creed, Female Tiefling Paladin 3
Medium (6'0") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)8 (-1) 12 (+1)17 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Chalcedony (20 gp).


Social Check DCs

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