Oppleby Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly quarterstaffs and bows. His red hair is cut short. His green eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Flaws: Secretive, Shy. Bonds: Criminal record, Religious, Job, Enemies. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp.
Henry Shelley, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a red handlebar mustache and slicked back red hair. He is very pretty but has cold, dead eyes.
Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Henry was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he has passion for adventuring and risk
Ideals: Extrovert. Flaws: Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2100 gp. Black pearl (1200 gp). White opal (1300 gp). Amethyst (160 gp). Jet (160 gp). Chalcedony (20 gp). Violet garnet (1200 gp). 1 Minor magic item.
Jade Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a brown armored body suit, with a simple black line shooting up and back down. Her beige fur is lengthy and is close to two feet long. Her eyes are blue and beady.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Zaffrab Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Eccentric and domineering, Zaffrab will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: He wants nothing more than to rejoin the army; and marry his brother to traveling adventurers
Ideals: Extrovert. Bonds: Enemies, Nature, Family, Military. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 125 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Giant, Orc
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 1 | 1 | 0 |
Possessions: 5000 gp. A miniature golden chest with tiny emeralds lining the top (30 gp). Fire opal pendant on a fine gold chain (1400 gp). A small bag of saffron. (100 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reeza Hartford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple white robe with tan stripes complete with hood. She carries with her a set of kukris, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her long white hair reaches down to her waist. Her face is scarred and worn.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Sold as a small child to a brothel owner, Reeza was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reeza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Stylist
Voice: Squeaky
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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