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Advanced [show]


Shane Nash, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light grey in addition to tight pants. He has a very tight haircut. This amber eyed southerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.

History: Shane was born with his father's beautiful face. He worked as a nervous Sailor and found it very stressful. He has never given up on his painting dream.

Motivation: Sabotage a competitor; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Criminal record. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Nash, Male Human Warlock 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 1000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Roland Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in grey turtlenecks beneath a brown coat with tan slacks. His brown hair is kept up in a ponytail inside a small hat. His gray eyes peer out from beneath his small grey hat.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Roland was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Insomniac. Bonds: Enemies, Rich, Adventurer. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Roland Eastaughffe, Male Human Commoner 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 700 sp. An abacus with copper, silver and gold markers (50 gp). 1 Magnifying glass.


Social Check DCs


Patrin Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with deerstalker hat. He keeps his long red crest kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Patrin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Patrin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Patrin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Ideals: Disciplined, Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Spy

Voice: French accent

Attributes [hide]

Patrin Gygazzylyshrift, Male Dragonborn Warlock 6
Medium (6'5") Dragonborn, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Athletics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 4000 sp.


Social Check DCs


Baradad Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His blue crest is knotted and matted. His eyes are red and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Farmer again; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Nature. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Baradad Xephyrbahnor, Male Dragonborn Rogue 8
Medium (6'2") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 9 (-1)8 (-1)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Cloak In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman wears dark leathers with embroidery. Her clothes are grease stained in places. She has white fur. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also hits on women, regardless of circumstances.

History: Born in the south her family was never financially stable. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants her loneliness to end; and she would like to get married and retire

Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Has a crush. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Cloak In the Wind, Female Tabaxi Adept 5
Medium (5'8") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 2000 sp. Rock crystal (50 gp). Hematite (14 gp). Citrine (50 gp).


Social Check DCs

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