Henry Woods, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. With bright golden hair and a scraggly beard. His face is scarred and worn.
Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.
History: The child of a Architect, who enjoyed hunting, Henry was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Ugly, Insane, Addict. Bonds: Nature. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 400 sp.
Raam Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. He keeps his white hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Raam was born in the south. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety.
Ideals: Persistence. Flaws: Depressed, Fearful. Bonds: Attractive, Immigrant. Occupation: Roofer
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 7000 cp. Jade (110 gp). Zircon (50 gp).
Azaki Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in blue turtlenecks beneath a green coat with blue slacks. His blonde hair is greasy and uncared for. This brown eyed southerner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Azaki grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and half-orc compassion
Ideals: Joker. Flaws: Ugly, Addict, Racist. Bonds: Adventurer. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 9 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 7 (-2) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 pp. Aquamarine (700 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tricking Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a brown shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her whole body is exceptionally muscular. Her fur is cut close to her head. Her eyes are likewise yellow.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses divination through singing.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the east, certain she would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted, Artistic, Fighting. Bonds: Immigrant. Occupation: Unemployed
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Dwarven
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 15000 sp. Jade (150 gp). Brown-green garnet (150 gp). Golden yellow topaz (900 gp). Brown-green garnet (150 gp). Coral (150 gp). Chrysoberyl (150 gp). Deep blue spinel (900 gp). Amethyst (150 gp).
Aym Sympathy, Female Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white hair is long and unkept. Her eyes are a pleasant red.
Personality: She likes to make people angry or surprised. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age her father died while driving off some orcs. Her mother being the stubborn sort decided to stay and helped train her in greataxe use. Days after completing her studies, news broke out that her hometown was attacked by orcs. Aym was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Someone believes her a fraud.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 99 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 800 pp. Violet garnet (1400 gp). Hematite (14 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Blue quartz (14 gp). Moss agate (14 gp). Deep blue spinel (1400 gp). Smoky quartz (80 gp). Rose (80 gp). Red spinel (40 gp). Carnelian (80 gp). Aquamarine (1400 gp). Blue sapphire (700 gp). Chalcedony (80 gp). Azurite (14 gp). 1 Medium magic item.
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