Rolf Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His skin is flawless and his amber eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.
History: He was born in the east. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. He moves from town to town, unable to find a place to settle.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Bellfounder
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 10)
Armor Class 8
Hit Points 55 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2
Possessions: 8000 sp. Banded agate (16 gp). Bloodstone (50 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). Black pearl (1400 gp).
Ea Sarcasm, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing colorful clothing, dressed as a Carter. She has wavy black hair. She is baby faced.
Personality: She is almost excessively polite to everyone, even when angry. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ea took refuge in the ruined castle and found the beat up longsword and armor she uses now. She now owns her own business.
Motivation: Expand her business; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Job. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 6 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 5 (-3) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +2
Possessions: 1000 gp.
Chassath Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her crest is silver and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is harsh and unforgiving.
History: Chassath was born with her father's beautiful face. Through the years after Chassath was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Chassath's father didn't care for her much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chassath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Veloptima Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is typically in her Banker uniform. She carries a battered morningstar and tarnished axe as well. She has wavy blonde hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in a small village she learned the ways of the warrior from her father. Her childhood dream was to be a Cook, but she was a colossal failure. She has drifted from career to career and currently works as a Banker.
Motivation: Expand her business; and further expansion of business
Ideals: Fighting, Athletic, Philantrophist. Flaws: Addict. Bonds: Job. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 200 gp. White opal (900 gp).
Dagger Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. He keeps his orange fur in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 53 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 120 pp.
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Their contribution stands as a beacon of hope for all adventurers!
