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Advanced [show]


Gillyd Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her brown hair is slicked back into a classic pompadour. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is witty, but her monotone delivery comes off as unnerving The war was a terrible time for her, and Gillyd does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. When Gillyd reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and many goblins want her driven away

Ideals: Joker. Flaws: Depressed. Bonds: Rich, Military, Religious, Enemies. Occupation: Slave Trader

Voice: Speaks with lips pursed

Attributes [hide]

Gillyd Aranore, Female Dwarf Druid 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)17 (+3) 10 (+0)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2500 sp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sindri Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of magic around his neck, and a bow on his belt. His brown hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant blue.

Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small island village. Brilliant and gifted he never wanted to apply himself. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Sindri Nucklestamp, Male Gnome Barbarian 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 17 (+3)17 (+3) 13 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Rurik Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is heavily combed to the right. He has gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.

History: When he was but 5 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Courier.

Motivation: Further expansion of business; and he is wracked by social anxiety

Ideals: Entrepeneur, Athletic. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Courier

Voice: Scottish accent

Attributes [hide]

Rurik Helcral, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 9 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)16 (+3) 14 (+2)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Infernal, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +2

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Griselda Rodney, Female Human [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her nunchaku always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her golden hair up. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Griselda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Military. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Griselda Rodney, Female Human Warrior 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)7 (-2) 18 (+4)14 (+2)
Skills Athletics +2, Investigation +0
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 30 pp.


Social Check DCs


Shedinn Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, green, dusty cloak. He keeps his rusty crest in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He hasn't been sleeping well lately.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Insomniac, Secretive, Impulsive. Bonds: Nature, Criminal record, Adventurer. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Shedinn Verthisathurgiesh, Male Dragonborn Rogue 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)6 (-2) 13 (+1)13 (+1)
Skills Athletics +2, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 90 gp. Silver comb with moonstones (100 gp).


Social Check DCs

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