Emmeline Ryley, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat, and she perpetually has her shortspear ready. Her hair is always cut to a buzz. She has several tiny jet earrings on each ear.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Emmeline was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Emmeline's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Tiger eye turquoise (16 gp).
Frouse Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His ears are large.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted necromantic powers by his dying sister.
Motivation: Retire the richest man in the east; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Slave Trader
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 50 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Violet garnet (1500 gp). Blue quartz (11 gp). Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to hide his balding. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Fisher business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted from career to career and currently works as a Fisher.
Motivation: Regain custody of his son; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Fisher
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1500 gp.
Clerebold Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the south his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 97 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +4
Possessions: 6000 sp. Solid gold idol (400 gp). Carved bone or ivory statuette (20 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.
Burto Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy red suit. His long auburn hair is drawn into a two foot long braid. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has all his life been fascinated with painting.
History: Burto was raised in a hard working conservative environment. He found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother; and a need for knowledge about a nearby landmark
Ideals: Artistic. Bonds: Attractive, Job, Adventurer, Immigrant, Family. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Citrine (20 gp).
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