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NPC Generator

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Advanced [show]


John Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red, silky, and of moderate length. His eyes, though not visible through his cowl, are gray.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: Wants to work out more often.

Ideals: Artistic. Bonds: Attractive, Military, Mentor. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

John Hamilton, Male Human Ranger 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp. Jasper (20 gp).


Social Check DCs


Baern Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is blonde and very short. His eyes are brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable, Philantrophist. Bonds: Immigrant, Nature. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Baern Trueblood, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)12 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oskar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown trousers with black and tan striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His eyes are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Family, Enemies. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Oskar Orcfoe, Male Dwarf Monk 9
Medium (4'3") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 37 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 13 (+1)8 (-1)
Skills Persuasion +2, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp.


Social Check DCs


Whurbin Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His hair is golden and curly. His eyes are hazel.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the east to a Shoemaker, Whurbin learned a great deal about his father's area of expertise. Through the years after Whurbin was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Whurbin's father didn't care for him much, and the feeling was mutual. He has worked as a Shoemaker like his father before him.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Whurbin Bloodkith, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 5 (-3)8 (-1)
Skills Investigation +4
Senses Passive Perception 7
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 80 pp.


Social Check DCs


Valafar Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear black pants and tee shirts. His black hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Valafar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Valafar Integrity, Male Tiefling Aristocrat 3
Medium (6'6") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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