Thiala Selevarun, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear blue tank tops with white skirt. Her auburn hair is slicked back into a classic pompadour. Her gray eyes dart from person to person to random spaces in the air.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She plays an instrument quite well.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting brigands, the young Thiala began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Guard again; and someone believes her a fraud
Ideals: Passionate, Artistic, Entrepeneur. Bonds: Enemies, Job. Occupation: Fisher
Voice: Smoker's lung
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 46 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 24000 sp. Lapis lazuli (14 gp). White opal (1500 gp). Violet garnet (1300 gp). Citrine (30 gp).
Oda Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears skinny pants and wears a tan and black robe with the hood down. She is bald on top and has large chestnut tufts of hair around her ears. She has a tattooed face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Energy wise she seems alert and responsive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Oda reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with her crush.
Ideals: Passionate, Professionalism. Flaws: Ugly. Bonds: Military. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 20 (+5) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 33000 sp. Jet (110 gp). Moss agate (15 gp). Rose (80 gp). Chrysoberyl (110 gp). 1 Minor magic item.
Seraphina Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she has a large white mantle and cape that has been intricately interwoven into her black robe. She has slicked back brown hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting dire rats, the young Seraphina began to lead the lost caravan. She now spends her time doing works of charity.
Motivation: A deep hatred of dire rats.
Ideals: Optimist, Entrepeneur, Philantrophist. Bonds: Attractive, Enemies. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 34000 sp.
Roywyn Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is generally well dressed albeit a few years behind the times. Her red hair is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: She dislikes all the random violence that takes place in the east. She invites people to come help in her community garden.
History: Born in the east to a Mortician, Roywyn learned a great deal about her mother's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Mortician job and began her own company from there.
Motivation: To be a Spy again; and wants to open a new tavern
Ideals: Pacifist, Philantrophist. Bonds: Attractive, Job, Rich. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 18 (+4) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Terran, Abyssal, Aquan, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Ermina Northcott, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in earthy colors with a grey and brown handkerchief worn on her left side. Her black hair is cut short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Ermina lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Guard job and began her own company from there.
Motivation: Marry her sister to traveling adventurers; and to reunite with her absent father
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job, Nature, Family. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!