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NPC Generator

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Advanced [show]


Vadania Burrows, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses well, wearing violet shirts, loose pants, and blazers most of the time. She has done her best to style her auburn hair to look like a famous performer. She has a dull look in her hazel eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A powerful wizard made her what she is. From there she went from mercenary job to mercenary job. She has been saving her money to try and buy her sister's freedom.

Motivation: Regain custody of her son.

Flaws: Emotional. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Vadania Burrows, Female Half-Elf Aristocrat 7
Medium (4'10") Half-Elf, Neutral Good (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 12000 sp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item.


Social Check DCs


Azza Muse, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is wearing the road beaten gear of a warrior. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her dark red hair is greasy and uncared for. Her silver eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic woman, Azza's first love is herself. Her second love is also herself. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her father. She struck it rich when she found rare goods in large quantities. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Azza Muse, Female Tiefling Wizard 3
Medium (6'4") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Artin Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is typically in her Shepherd uniform. Her black hair is singed and shortened. She has a tattooed face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Artin Bigtoe, Female Dwarf Warrior 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Thoradin Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a custom-built plate barding that's adorned with brown lining and desert motifs, and his gloved hand is found clutching a flail. He has moderate length red hair. He has green eyes and a brown hat with a grey feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He wants to get laid; and further expansion of business

Ideals: Professionalism. Bonds: Job, Immigrant, Rich, Has a crush. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Thoradin Battlehammer, Male Dwarf Warlock 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 102 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)13 (+1) 15 (+2)9 (-1)
Skills Deception +3, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 300 pp. Chrysoprase (30 gp). Obsidian (8 gp). Violet garnet (800 gp). Violet garnet (800 gp). Sard (30 gp). Blue sapphire (400 gp). Chrysoberyl (130 gp). Black pearl (800 gp).


Social Check DCs


Quick Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear pastel tank tops with black pants. He sports a flattop fur cut. His eyes are hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Quick was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly. Bonds: Religious, Job, Family. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

Quick Thunder, Male Tabaxi Fighter 9
Medium (6'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)16 (+3) 15 (+2)18 (+4)
Skills Religion +6, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1600 gp.


Social Check DCs

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