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NPC Generator

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Advanced [show]


Modean Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with grey highlights, and long blue pants that bunch up around his shoes. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Modean Liberty, Male Tiefling Druid 6
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)8 (-1) 11 (+0)16 (+3)
Skills Insight +3, Stealth +6
Senses Passive Perception 10
Languages
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 30000 cp.


Social Check DCs


Jade Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He carries with him a set of spears on his belt, each one with a topaz on the hilt. He has moderate length brown fur. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Job, Poor. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Jade Wind, Male Tabaxi Rogue 5
Medium (6'3") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy grey pantaloons and a black scarf. His black hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Nuraval does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the north. When Nuraval reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Immigrant, Military. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Nuraval Glanhig, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2

Possessions: 190 gp.


Social Check DCs


Gardain Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. His hair is short and red. His otherwise smooth face is marked with small tiny scars.

Personality: Gardain wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined. Bonds: Attractive, Has a crush, Adventurer, Military. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gardain Orcfoe, Male Dwarf Adept 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 51 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)18 (+4) 15 (+2)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan, Orc, Goblin, Ignan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1000 gp. Black pearl (1300 gp). Jasper (70 gp). Obsidian (8 gp). Sard (70 gp). Black opal (1600 gp). Banded agate (8 gp). Blue quartz (8 gp). Iolite (70 gp). Golden yellow topaz (1300 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. His fierce blue eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Veit was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels threatened by others; and he has money and likes to spend it

Flaws: Fearful. Bonds: Rich, Job, Family, Adventurer. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Veit Bigtoe, Male Dwarf Wizard 11
Medium (4'2") Dwarf, Lawful Good (CR 11)
Armor Class 13
Hit Points 33 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)9 (-1) 8 (-1)11 (+0)
Skills Religion +3, Stealth +7
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 110 pp. Rock crystal (80 gp). Rhodochrosite (7 gp). Jade (80 gp). Rhodochrosite (7 gp).


Social Check DCs

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