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Mogg Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man wears black leather gloves, a black jacket, and tight pants. His clothes are grease stained in places. His black hair is knotted and matted. His fierce brown eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He is an amazing painter.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Gifted. Bonds: Poor, Immigrant, Job, Nature. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Mogg Barlow, Male Half-Orc Fighter 4
Medium (5'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Thamior Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a yellow collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His red hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Disciplined. Flaws: Ugly, Insomniac, Selfish. Bonds: Nature. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Thamior Erenaeth, Male Half-Elf Aristocrat 5
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Seere Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her brown hair has been sun bleached extensively. Her eyes are white and beady.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised by priests from a young age. She worked as a nervous Sellsword and found it very stressful. She's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Sellsword responsibilities is difficult; and she is unsatisfied with her job

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Seere Hope, Female Tiefling Monk 3
Medium (5'0") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Insomniac. Bonds: Nature, Military, Rich. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Peter Gyula, Male Human Aristocrat 10
Medium (6'3") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 81 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)10 (+0) 16 (+3)15 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and black robe with the hood down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'0" when asserting herself. She wears her black hair up. She wears a mask on her face.

Personality: Gurdis is depressed about a lot of things. She tends to be a nihilist. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gurdis took refuge in the large cave and found the beat up shortspear and armor she uses now. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Further expansion of business; and wants to raise her children well

Ideals: Extrovert. Flaws: Depressed. Bonds: Nature, Family, Job. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Gurdis Deepdelver, Female Dwarf Expert 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)9 (-1) 15 (+2)7 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs

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