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Stannor Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and auburn with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. His green eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently the stress of being a Carter has made it difficult for him to sleep.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Bonds: Attractive, Religious, Military. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Stannor Reedfellow, Male Halfling Wizard 3
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Beatrice Paxton, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'4" and wears a well pressed and immaculate suit (or dress). Her left hand appears badly burned and disfigured. Her hair, while still mostly white, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.

Personality: Abrasive and pushy, she has a hard time making friends. She does not believe in violence as a means to an end. She is a dedicated Tanner but believes her peers are too gung-ho.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Beatrice took refuge in the old dungeon and found the beat up glaive and armor she uses now. After a long history of fighting, Beatrice and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Beatrice Paxton, Female Human Commoner 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tippletoe Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman is dressed in an above average manner. Her hair is silver and curly. She wears crescent spectacles with a black brim.

Personality: She is mildly Gnome supremacist, though she does not identify as such. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her mother raised her in a mountain cabin. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Flaws: Racist, Secretive. Bonds: Attractive, Poor, Nature. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Tippletoe Horcusporcus, Female Gnome Cleric 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 20 (+5)18 (+4) 15 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Orc, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 gp.


Social Check DCs


Torbera Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is heavily combed to the right. Her fierce hazel eyes like to dwell on things.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is harsh and unforgiving.

History: Torbera was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 7 years.

Motivation: She is unsatisfied with her job.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Torbera Torunn, Female Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1800 sp. 1 Everburning torch.


Social Check DCs


Tim Langley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Langley, Male Human Druid 11
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 19 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 4 (-3)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 400 gp.


Social Check DCs

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