Warryn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Spy uniform. His red hair is matted, messy, and big. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Warryn embodies much of what other species detest in the Gnomes. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Flaws: Ugly, Addict, Antagonistic. Bonds: Job, Military. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 13)
Armor Class 12
Hit Points 106 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
Possessions: 3000 gp. Gold dragon comb with red garnet eye (1700 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item.
Rivaan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. He wears his rusty crest up. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Junk Dealer, who enjoyed hunting, Rivaan was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rivaan took refuge in the ruined castle and found the beat up trident and armor he uses now. He left for the west, certain he would find work there.
Motivation: An old rival family wants him found; and to prove his worth to the world
Ideals: Optimist. Flaws: Impulsive. Bonds: Nature, Immigrant, Family. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 5 (-3) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Good lock.
Vezera Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black coat over a blue low-cut shirt, and a feathered hat upon her head, and carries ceremonial daggers. She keeps her long bronze crest kept up in a rat tail. Her gold eyes are passionate and lively.
Personality: Prone to second guessing herself, she comes off as nervous. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Vezera was born in the east. At a young age she loved to build and create. Vezera liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Balancing her hectic life and new Baker responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Job, Nature. Occupation: Baker
Voice: American accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 68 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 140 pp.
Ahlyssa Ashton, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is well dressed, but even with her fine clothing she looks run-down. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is smooth and relatively long. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She acts crazy and hedonistic. She also is a firm believer in the womanly ideal.
History: She got into the Bellfounder business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Bellfounder. She's since become an addict/alcoholic.
Motivation: Further expansion of business; and to be a roofer again
Flaws: Hedonist, Impulsive, Addict. Bonds: Slave, Job. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 cp. 1 Masterwork Light steel shield.
Whurdred Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her white hair, when down, is lengthy. Her eyes, though not visible through her cowl, are green.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, Whurdred has worked very hard to control her curse. She has achieved small success as a Ploughman.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Athletic, Fighting. Flaws: Disease. Bonds: Rich, Job. Occupation: Ploughman
Voice: Rolls R's
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 9000 cp. 1 Masterwork Uncommon Weapon.
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