Aust Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan feathered hat and tan clothes. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Money/treasure; and a deep hatred of gnolls
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Enemies, Adventurer, Rich. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
Bree Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of greatswords, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her hair is short and blonde. She tend to wears goggles to shield her eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her mother raised her in a mountain cabin. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and to reunite with her absent father
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Nemeia Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears suspenders and green workpants. Her shirt is blue, and she wears a heavy green leather apron most of the time. Her whole body is exceptionally muscular. Her blue hair is kept up in a ponytail inside a broad hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a habit of throwing herself into exceedingly dangerous situations.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She left for the north, certain she would find work there.
Motivation: Doesn't want to be a Body Guard and was forced into it by her family.
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 11)
Armor Class 11
Hit Points 83 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 190 pp. Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.
Skirt Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his orange fur down. His eyes are blue and catlike.
Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Skirt is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Justice, Fighting. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 11)
Armor Class 15
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: 140 pp. 1 Minor magic item.
Salanop Reese, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her hair is greying and her face has many wrinkles. She has gleaming, smiling violet eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a white middle class family as the only child. Through the years after Salanop was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Salanop's father didn't care for her much, and the feeling was mutual. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father
Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 10 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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