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Advanced [show]


Seven Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tattered old clothes, and she perpetually has her scimitar ready. She keeps her long beige fur kept up in a rat tail. Her eyes are a pleasant blue.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born in the south to a Spice Merchant, Seven learned a great deal about her father's area of expertise. Her childhood dream was to be a Stableman, but she was a colossal failure. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Job. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Seven Plume, Female Tabaxi Fighter 5
Medium (6'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large green jacket. He keeps his white hair in a pixie cut. His eyes are red and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his father.

History: Thamuz lived on a farm with his father, near the main road leading to a nearby town. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Revenge; and he wants revenge against drow

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Criminal record, Enemies. Occupation: Baker

Voice: Prounounces S like Z

Attributes [hide]

Thamuz Amuse, Male Tiefling Paladin 12
Medium (6'0") Tiefling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 77 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 9 (-1)15 (+2)
Skills Acrobatics +7, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. He sports a flattop crest cut. His eyes, though not visible through his cowl, are gold.

Personality: Aggressive, abrasive, and angry, Quarethon embodies much of what other species detest in the Dragonborns. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich eastern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Antagonistic, Forgetful. Bonds: Rich. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Quarethon Daardendrian, Male Dragonborn Rogue 5
Medium (6'8") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)6 (-2) 9 (-1)8 (-1)
Skills Medicine +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He keeps his black fur in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic, Persistence. Flaws: Lazy, Disease. Bonds: Attractive. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Leaf Plume, Male Tabaxi Paladin 2
Medium (6'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 260 gp.


Social Check DCs


Enidda Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears a tan costume with the symbols of magic on her torso. Her skin is also unnaturally pale. Her tied-back hair is brown. She has several tiny ruby earrings on each ear.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a great chef.

History: She was born to a criminal king-pin and mafia family Enidda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Enidda decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Enidda Nucklestamp, Female Gnome Ranger 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 pp.


Social Check DCs

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