Gardain Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'3" and is wearing a long, brown cloak. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Spy, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Job, Poor. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 77 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).
Rieta Fear, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a weathered and beat up set of banded mail beneath an oversized black coat. She has styled her chestnut hair well, parting it to the right. She is baby faced.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was always a brilliant, if unscrupulous mind. From there she went from mercenary job to mercenary job. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Persistence, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 900 gp.
Drusilia Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is dressed in a clean tan cloak covering her clean studded leather. Her golden hair is long and unkept. She wears crescent spectacles with a black brim.
Personality: Drusilia wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south to a Barkeep, Drusilia learned a great deal about her mother's area of expertise. After coming to the age of reason, Drusilia took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Barkeep soon after.
Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg
Ideals: Disciplined, Logical, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 310 gp.
Elaim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and a strong sense of loyalty to dwarven people
Ideals: Fighting, Athletic. Flaws: Ugly, Racist, Forgetful. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 20 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2800 gp. Alexandrite (200 gp). Golden yellow topaz (200 gp). Carnelian (40 gp). Aquamarine (200 gp). Freshwater pearl (13 gp). Violet garnet (200 gp). Violet garnet (200 gp). Aquamarine (200 gp). Coral (160 gp).
Rolf Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a yellow costume with the symbols of the sun god on his torso. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac.
Flaws: Ugly, Antagonistic, Disease, Insane. Bonds: Criminal record. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. Black pearl (800 gp).
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