Ahlyssa Graham, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is dressed in earthy colors with a brown and pastel handkerchief worn on her left side. Her clothes are grease stained in places. Her red hair is wavy and long. Her face is scarred and worn.
Personality: She snorts whenever she laughs or is feeling confident. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: When she was but 5 years old her parents immigrated from the east. Her mother was a soldier and died while she was still young. Ahlyssa was left her mother's suit of armor and trained in its use and care. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: A strong sense of loyalty to Tabaxi people; and wishes to resurrect an old love
Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Military, In love. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Moonstone (80 gp). 1 Masterwork Common Ranged Weapon.
Windy Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her white fur is knotted and matted. Her eyes, though not visible through her cowl, are blue.
Personality: Windy wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Windy was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Disciplined, Entrepeneur. Bonds: Family, Poor. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp.
Joser Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His green eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Joser was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered writing. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: His religion dominates his actions; and obtaining odd cultural halfling artifacts is his passion
Ideals: Artistic, Philantrophist. Bonds: Job, Adventurer, Religious. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 60000 cp. Iolite (60 gp). Tiger eye turquoise (5 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a shortbow. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom.
Flaws: Addict, Antagonistic, Selfish, Mundane. Bonds: Rich, Nature. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Beast Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears brown cloth garments or leather armor. His gray fur is matted, messy, and big. He is baby faced.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Bricklayer, his father struggled to pay the bills. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 34 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
