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NPC Generator

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Advanced [show]


Philomena Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears tattered old clothes. She wears her silver hair up. Her eyes are a pleasant brown.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast mountains. While studying, she fell in love. They married and had a son. In the meantime she has taken over work as a Baker and occasionally as a mercenary.

Motivation: She has passion for adventuring and risk; and she is unsatisfied with her job

Flaws: Ugly. Bonds: Job, Adventurer, Nature, In love. Occupation: Baker

Voice: Creaky witch voice

Attributes [hide]

Philomena Quickstep, Female Halfling Sorcerer 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Enidda Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a blue deerstalker hat and blue clothes. She has wavy golden hair. She has a dull look in her brown eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Enidda is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Enidda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Fisher father left her crippled. Due to her spouse's obsession with being a Fisher they were divorced and she won custody of their son. She worked as a Brewer, and she later adopted a second son.

Motivation: Find a way to reverse the transformation of her brother; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Disease. Bonds: Family, Poor, Adventurer. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Enidda Umbodoben, Female Gnome Cleric 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)17 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Gnoll, Giant
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Gerbo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is kept up in a ponytail inside a top hat. His brown eyes dart from person to person.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many gnolls want him driven away.

Ideals: Entrepeneur, Joker. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Gerbo Folkor, Male Gnome Commoner 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rurik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" northern man, he wears baggy brown pantaloons and a tan scarf. His hair is white and curly. His eyes, though not visible through his cowl, are gray.

Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rurik took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has drifted from career to career and currently works as a Architect.

Motivation: Expand his business; and wants his loneliness to end

Flaws: Shy, Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Rurik Silverstone, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 260 gp. Freshwater pearl (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He wears his red fur up. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Barkeep, and he later adopted a second daughter.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family.

Flaws: Shy, Fearful. Bonds: Attractive, Slave, Family. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Beast Grass, Male Tabaxi Rogue 1
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)10 (+0) 10 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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