Nora Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She has a large grey mantle and cape that has been intricately interwoven into her black robe. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her red hair is cut jaggedly and amateurishly. Her violet eyes are passionate and lively.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born blind and as such lacked many opportunities for work. Through the years after Nora was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Nora's father didn't care for her much, and the feeling was mutual. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Nora never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Flaws: Secretive, Antagonistic, Disease, Insane. Bonds: In love. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 340 gp. Coral (80 gp). Jet (80 gp).
Vondal Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. His hair, while still mostly auburn, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Vondal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Impeccable, Gifted, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 52 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnoll, Orc
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 200 pp.
Manfred Thorpe, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His skin is fair and his fingers are delicate and long. He has moderate length blonde hair. His eyes are a pleasant violet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Sellsword, who enjoyed hunting, Manfred was taken on many hunting expeditions. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.
Motivation: Someone believes him a fraud; and many gnolls want him driven away
Ideals: Disciplined, Justice. Bonds: Nature, Immigrant, Enemies. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 54 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3200 gp. Violet garnet (400 gp).
Joser Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, he is an attractive figure. He wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His long golden hair reaches down to his waist. His eyes are green and catlike.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.
History: Joser was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Carter like his mother before him.
Motivation: Expand his business; and to be a stableman again
Ideals: Artistic. Flaws: PTSD, Disease. Bonds: Attractive, Job. Occupation: Carter
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp. Black pearl (1500 gp). Amethyst (80 gp). Black pearl (1500 gp). Star ruby (1000 gp).
Ahrim Wit, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Tanner does. His long dark red hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Ahrim's first love is himself. His second love is also himself. He receives visions of the future at random moments
History: He was born in the north, but his parents moved at a very young age to the east. A gifted student he started as a Doctor, but he got bored and became a Tanner. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 53 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 800 gp.
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