Mara Othronus, Female Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. She has styled her brown hair well, parting it to the right. Her ears are large.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great joy in being the best Layabout in town.
History: She was born a particularly ugly child, much to the horror of her parents. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Layabout. She has set out to sabotage the competition.
Motivation: Money/treasure; and she has passion for adventuring and risk
Flaws: Ugly, Disease. Bonds: Rich, Job, Adventurer. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 800 sp. 1 Good lock. 1 Silver holy symbol.
Trynnicus Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His silver crest is matted, messy, and big. He has a tattooed face.
Personality: Trynnicus hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 5 years old his parents immigrated from the west. He has had some formal poetry training, and achieved minor success. He became a Mercenary soon after.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 pp. Amber (90 gp). Blue sapphire (1300 gp). Lapis lazuli (6 gp). Amber (90 gp).
Azzakh Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in a clean green cloak covering his clean studded leather. He has no crest. His gold eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 118 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Draconic, Undercommon, Goblin
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Possessions: 100 pp. Red-brown spinel (110 gp). Carnelian (40 gp). Hematite (12 gp). Amethyst (110 gp). Jet (110 gp). Blue quartz (12 gp). Moss agate (12 gp). Sard (40 gp). Pink diamond (6000 gp). Violet garnet (1000 gp).
Skirt Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She carries with her a set of longswords, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has dyed her greying orange fur a little too much giving a sharp orange color. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is harsh and unforgiving.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Skirt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Skirt. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Enemies. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Jasper (70 gp). 1 Masterwork Common Ranged Weapon.
Maegan Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is generally well dressed albeit a few years behind the times. She wears a deerstalker hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She snorts whenever she laughs or is feeling confident. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a white middle class family as the only child. She worked as a nervous Mayor and found it very stressful. She has drifted from career to career and currently works as a Mayor.
Motivation: She'd like to take her coworkers down a peg; and to be a bookbinder again
Flaws: Insomniac, Shy, Mundane. Bonds: Attractive, Job. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
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