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Advanced [show]


Flak Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He wears a colorful flower in his red hair. His eyes are brown and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting. Flaws: Greedy. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Flak Yardley, Male Half-Orc Fighter 10
Medium (5'3") Half-Orc, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 94 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 10 (+0)11 (+0)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Orc, Aquan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jabbie Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large tan mantle and cape that has been intricately interwoven into his blue robe. His brown hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: This man loves writing and to teach people writing more than just about anything. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. In his 17th year, his parents were killed by a brigands raid, leaving Jabbie alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his writing dream.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Ideals: Artistic, Gifted. Bonds: Attractive, Mentor, Enemies. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Jabbie Oomtrowl, Male Gnome Commoner 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)17 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. Tourmaline (140 gp). 1 Minor magic item.


Social Check DCs


Gynk Roscoe, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is greying and her face has many wrinkles. Her brown eyes peer out from beneath her deerstalker black hat.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 13 years.

Motivation: She is content; and someone believes her a fraud

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Gynk Roscoe, Female Half-Orc Fighter 6
Medium (6'3") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 5 (-3)14 (+2)
Skills Animal Handling +0, Performance +5
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He is physically well-built. His chestnut hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Joker. Flaws: Shy, Disease, Secretive. Bonds: Attractive, Enemies. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Bertram Kelsey, Male Human Fighter 2
Medium (5'10") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 300 sp. Rose (60 gp). White pearl (120 gp).


Social Check DCs


Merihim Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries scimitars. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a Actor, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Poor, Enemies. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Merihim Haunted, Male Tiefling Warlock 7
Medium (6'6") Tiefling, Lawful Good (CR 7)
Armor Class 8
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 600 gp.


Social Check DCs

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