Robert Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a violet and grey robe with the hood down. His red hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Robert managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Unemployed
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Gale Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'1", this man dresses in collared shirts and wears a proper scarf over his head. His gray fur is heavily combed to the right. He has hazel eyes and a pastel hat with a green feather.
Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Revenge; and someone believes him a fraud
Flaws: Insane. Bonds: Adventurer, Rich, Mentor, Enemies. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 13)
Armor Class 13
Hit Points 126 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Golden pearl (120 gp). Lapis lazuli (8 gp). 1 Minor magic item.
Vadania Selevarun, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She wears rags and sports a simple walking cane. Her hair is short and blonde. Her gray eyes lackadaisically let the world flow into them.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Shoemaker, who enjoyed hunting, Vadania was taken on many hunting expeditions. She was an apprentice working in her mother's forge. She tends to her Bellfounder job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Joker. Bonds: Poor, Nature, Job. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Harriet Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a lot of dark rich colors, with gold accents. She has a long blonde ponytail with little hanging trinkets. This green eyed southerner is not easily forgotten.
Personality: She is happy with her job as a Sellsword. She turns her eye from what people do, preferring to live and let live. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She is the product a well kept family trust fund and as such has never really known need. Harriet was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Harriet decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now mingles about in high society.
Motivation: Money/treasure; and she is a bit of a kleptomaniac
Bonds: Attractive, Job, Religious, Rich, Criminal record. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.
Melissa Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman wears a yellow vest and prefers brown and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her clothes are grease stained in places. Her black hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Cocky and sure of herself, she believes she is the best Junk Dealer born in the past three hundred years. She pushes her goals aggressively. She is also a coward if confronted.
History: Melissa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an apprentice working in her father's forge. She moves from town to town, unable to find a place to settle.
Motivation: She is unsatisfied with her job; and she is terrified, and will act out of fear
Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Job. Occupation: Junk Dealer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Infernal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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