Eldeth Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a lot of dark rich colors, with gold accents. Her white hair is lengthy and is close to two feet long. She has green eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not believe in violence as a means to an end. She is a dedicated Farmer but believes her peers are too gung-ho.
History: Eldeth hails from a village terrorized by giants. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Farmer job and began her own company from there.
Motivation: Further expansion of business; and revenge
Ideals: Pacifist. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Farmer
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. Silver comb with moonstones (200 gp). Solid gold idol (300 gp). Sapphire pendant on gold chain (1100 gp). Gold music box (1000 gp). 1 Minor magic item.
Bharash Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His scarlet crest is lengthy and is close to two feet long. His eyes are red and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast plains. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Opinionated, Impeccable. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Aline Bradford, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'9". She wears rags and sports a simple walking cane. Her red hair is well kept. Her eyes are gray.
Personality: She is fixated on the number 80. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Aline studied abroad. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aline took refuge in the ruined castle and found the beat up axe and armor she uses now. She was granted druidic powers by her dying sister.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Poor, Nature, Has a crush. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 1000 cp. Golden pearl (140 gp).
Geoffrey Milton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple grey robe with white stripes complete with hood. His red hair is heavily combed to the left. His eyes are violet and beady.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bellfounder
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
Windy Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large pastel jacket. His white fur is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.
History: Windy lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 100 pp. Blue quartz (12 gp). Moss agate (12 gp). Fiery yellow corundum (900 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
