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Advanced [show]


Flogg Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of bastard swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant, Poor. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Flogg Adley, Male Half-Orc Commoner 5
Medium (5'9") Half-Orc, Neutral Good (CR 5)
Armor Class 9
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Athletics +6, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his tan robe and has his warhammer always slung over his shoulder. His hair is white and curly. His eyes are gray and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Roofer profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He has achieved small success as a Knight.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined. Bonds: Job, Immigrant, Slave. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Dabbledob Fapplestamp, Male Gnome Barbarian 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 50 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Immeral Mystralath, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Immeral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Immeral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and he seems to be bored by most things

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Poor, Military. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Immeral Mystralath, Male Elf Rogue 13
Medium (5'5") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 75 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Performance +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Aquan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. Silver comb with moonstones (800 gp). Carved bone or ivory statuette (10 gp). Brass mug with jade inlays (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Black velvet mask with numerous citrines (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Hadleigh, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a well pressed and immaculate suit (or dress). She wears her auburn hair down. Her eyes are likewise blue.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in the east, but her parents moved at a very young age to the south. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Flaws: Impulsive. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Isabella Hadleigh, Female Human Bard 2
Medium (5'6") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 9 (-1)17 (+3)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Just what you see.


Social Check DCs


Cairn Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Cairn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Ugly, Shy, PTSD. Bonds: Adventurer, Poor. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Cairn Grief, Male Tiefling Rogue 8
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1

Possessions: 900 gp. Hematite (14 gp). Jet (150 gp). Red garnet (150 gp). Moss agate (14 gp). Alexandrite (1200 gp).


Social Check DCs

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