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NPC Generator

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Advanced [show]


Hrathy Remington, Female Half-Orc [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and white handkerchief worn on her right side. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Eccentric and domineering, Hrathy will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Assassin. She has set out to sabotage the competition.

Motivation: She has a rivalry with the Church that dominates her actions; and to be a guard again

Ideals: Extrovert, Joker. Bonds: Slave, Job, Religious. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Hrathy Remington, Female Half-Orc Barbarian 7
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 44 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)7 (-2) 10 (+0)10 (+0)
Skills Acrobatics +6, Arcana +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2

Possessions: 500 gp. Malachite (13 gp). Malachite (13 gp). Blue sapphire (1000 gp). Aquamarine (1400 gp).


Social Check DCs


Vola Sherwood, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'4" and is well dressed, but even with her fine clothing she looks run-down. She has slicked back golden hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a Dyer, her mother struggled to pay the bills. Her mother was a mechanic, and taught her how to fix just about anything. By chance she met her sister recently and the two have been together since.

Motivation: Regain custody of her son; and she has a rivalry with the church that dominates her actions

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Religious, Poor. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Vola Sherwood, Female Half-Orc Sorcerer 10
Medium (5'4") Half-Orc, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 23 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)6 (-2) 12 (+1)15 (+2)
Skills Persuasion +6, Survival +5
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 110 pp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimple Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his auburn hair up in a very large beehive style do. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rimple took refuge in the old dungeon and found the beat up hammer and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Nature, Religious. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Rimple Gummen, Male Gnome Paladin 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Elven, Draconic
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10000 cp. Freshwater pearl (9 gp). Azurite (9 gp). Citrine (70 gp).


Social Check DCs


Three Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is yellow and curly. His eyes are green and catlike.

Personality: Eccentric and domineering, Three will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Three Mirror, Male Tabaxi Aristocrat 10
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 82 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 19 (+4)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1300 gp. Blue quartz (8 gp). Malachite (8 gp). Chrysoberyl (60 gp).


Social Check DCs


Right-Handed Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. His long yellow fur is drawn into a two foot long braid. His eyes are amber and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He then took over the family business and is one of the better Hunter for hire.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Hedonist. Bonds: Attractive, Job, Religious, Mentor. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Right-Handed Buttons, Male Tabaxi Wizard 10
Medium (6'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Arcana +5, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 700 gp.


Social Check DCs

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