Trag Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized topaz on his right hand. His blonde hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with his god.
History: Trag was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Rich, Attractive, Religious, Job. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 500 gp.
Quespa Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear green tank tops with brown skirt. Her red crest is unkempt and raggedy. Her ears are large.
Personality: Quespa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. The war was a terrible time for her, and Quespa does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to loving parents in a slum to the north. When Quespa reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Carpenter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp. Golden yellow topaz (700 gp). Red garnet (100 gp). Star rose quartz (30 gp). Sard (30 gp). Violet garnet (700 gp). Smoky quartz (30 gp). Zircon (30 gp). Iolite (30 gp). Golden yellow topaz (700 gp). Hematite (8 gp).
Ootah Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. With bright red hair. She has gleaming, smiling violet eyes.
Personality: She is irascible and easily irritated. She has a small toy that she constantly fidgets with.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Ootah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Ootah's mother didn't care for her much, and the feeling was mutual. She's since become an addict/alcoholic.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Antagonistic, Addict. Bonds: Immigrant. Occupation: Gardener
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Good (CR 12)
Armor Class 12
Hit Points 76 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: Red garnet (160 gp). Jet (160 gp). Jasper (80 gp). Violet garnet (800 gp). Moss agate (5 gp). Citrine (80 gp). Jasper (80 gp). Malachite (5 gp). Amethyst (160 gp).
Theriatis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue shirt with thin brown vertical stripes and black pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Theriatis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Theriatis was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Herbalist for hire.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Antagonistic, Disease. Bonds: Military, Job, Adventurer. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 20000 cp.
Rose Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a simple red robe with white stripes complete with hood. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.
Personality: Aggressive, abrasive, and angry, Rose embodies much of what other species detest in the Halflings. She is afraid of women and trembles around them
History: Rose was raised in a hard working conservative environment. She worked as a nervous Barrister and found it very stressful. She now spends her time doing works of charity.
Motivation: She has passion for adventuring and risk; and expand her business
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Job, Adventurer. Occupation: Barrister
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
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