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NPC Generator

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Advanced [show]


Duvamil Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman has the majority of her body covered in plate. Her clothes are grease stained in places. Her hair is auburn, silky, and of moderate length. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She takes great joy in being the best Bricklayer in town.

History: Duvamil was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Bricklayer.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Bonds: Poor, Immigrant, Attractive, Job. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Duvamil Shadowcloak, Female Gnome Commoner 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 50 pp.


Social Check DCs


Ar-Gul Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His chestnut hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better village for his children.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Emotional, Impulsive. Bonds: Attractive, Poor. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Ar-Gul Tinley, Male Half-Orc Wizard 1
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 11 (+0)8 (-1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Golden pearl (110 gp).


Social Check DCs


Antinua Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. She is physically well-built. Her white hair is styled in orderly dreadlocks. She wears large thick round spectacles.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She got into the Animal Trainer business at a young age. Antinua was born on a far northern desert where she grew up under the tutelage of her father, an expert Animal Trainer. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She feels threatened by others; and she is unsatisfied with her job

Ideals: Justice. Flaws: Fearful. Bonds: Rich, Job, Immigrant. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Antinua Casilltenirra, Female Elf Monk 5
Medium (5'0") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)16 (+3) 14 (+2)6 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Dwarven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. Chrysoberyl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppah Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is well dressed, constantly wearing a blue suit, grey shirt, and black tie. She has wavy white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with finding treasure.

History: She was born blind and as such lacked many opportunities for work. Her father had invested heavily in several trade routes and wanted her to inherit them. During her travels, Oppah and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Oppah discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Oppah fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She desires power and/or immortality; and money/treasure

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Oppah Fabblestabble, Female Gnome Cleric 11
Small (3'1") Gnome, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 78 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 18 (+4)9 (-1)
Skills Intimidation +3
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654432100

Possessions: 2300 gp. Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Black velvet mask with numerous citrines (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is long and unkept. His thin eyebrows rest above his beady green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ozyman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ozyman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ozyman Stonebridge, Male Halfling Commoner 12
Small (3'3") Halfling, Chaotic Evil (CR 12)
Armor Class 16
Hit Points 36 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Persuasion +6, Survival +7
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +9 / 3d10+5, Grapple +5

Possessions: 3000 gp. Iolite (70 gp). Bloodstone (70 gp). Eye agate (6 gp). Moonstone (70 gp). Smoky quartz (70 gp).


Social Check DCs

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