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Advanced [show]


Millicent Carlyle, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a grey armored body suit, with a simple brown line shooting up and back down. She is bald on top and has large black tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is obsessed with a lost civilization.

History: Millicent lived on a farm with her mother, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her absent mother; and marry her brother to traveling adventurers

Flaws: Ugly, Insane. Bonds: Family, Adventurer. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

Millicent Carlyle, Female Human Monk 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)14 (+2) 10 (+0)16 (+3)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 800 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). 1 Silk rope.


Social Check DCs


Zook Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries bows. His chestnut hair is cut jaggedly and amateurishly. His eyes are brown and he is always smoking a pipe.

Personality: Zook wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 7 years old his parents immigrated from the south. His father took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better kind of golem.

Motivation: To settle down with his crush; and he has a crush on the local bounty hunter

Ideals: Fighting, Disciplined. Bonds: Adventurer, Immigrant, Nature, Has a crush. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zook Musgraben, Male Gnome Adept 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 8 (-1)12 (+1)
Skills Animal Handling +1, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Clerebold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a morningstar on his belt. He wears his hair in dreadlocks. He has a dull look in his amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 2 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Disease. Bonds: Nature, Job, Slave. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Clerebold Ramsay, Male Human Bard 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)18 (+4) 13 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Infernal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 40 gp. A roughly beaten golden orb (40 gp).


Social Check DCs


Sweet Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. He keeps his long red fur kept up in a rat tail. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to raise his children well; and retire the richest man in the north

Ideals: Justice, Entrepeneur. Bonds: Family, Slave. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Sweet Shore, Male Tabaxi Warrior 9
Medium (6'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 65 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)7 (-2) 11 (+0)18 (+4)
Skills Performance +7, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in green turtlenecks beneath a white coat with brown slacks, and is pretty ugly. His brown hair is heavily combed to the left. His eyes are gold.

Personality: Eccentric and domineering, Zephan will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Zephan Obscure, Male Tiefling Druid 13
Medium (5'9") Tiefling, Neutral Good (CR 13)
Armor Class 11
Hit Points 62 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Religion +6, Survival +6
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655443

Possessions: 800 pp.


Social Check DCs

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