Duvamil Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She usually wears her blue robe and has her greatsword always slung over her shoulder. Her white hair is kept up in a ponytail inside a broad hat. She wears a mask on her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She also has developed a complete distrust of the Bather profession.
History: Duvamil was raised in a hard working conservative environment. Her first spouse was a Bather, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To unite with her brother; and sabotage a competitor
Ideals: Athletic, Joker. Bonds: Job, Family, Adventurer. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 80 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 110 pp. Eye agate (11 gp). Sardonyx (70 gp). Zircon (70 gp). 1 Minor magic item.
Shamash Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting black shirt and pants. He has dyed his greying bronze crest a little too much giving a sharp bronze color. His red eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Shamash was born in the north. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Artistic, Persistence. Flaws: PTSD. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +3
Possessions: Just what you see.
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin black vertical stripes and white pants. He wears a broad hat to cover his moderate length yellow fur. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Disciplined, Philantrophist. Flaws: Insane. Bonds: Poor, Nature. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Radomir Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He is bristling with hidden weapons, mostly clubs and pickaxes. His red hair, when down, is lengthy. He has green eyes and a red hat with a tan feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Halfling people; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy, Racist. Bonds: Criminal record, Immigrant, Rich. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp.
Rael Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a tan and brown handkerchief worn on his right side. His golden hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments
History: The child of southern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Philantrophist, Gifted. Bonds: Poor, Immigrant, Adventurer. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
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