Zook Beren, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears just a blue suit. He has done his best to style his silver hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Zook is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep; and his religion dominates his actions
Ideals: Extrovert, Philantrophist, Gifted. Flaws: Insomniac, PTSD. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 20000 cp.
Horhog Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is singed and shortened. He has several tiny jet earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined, Logical. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Tanner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Carnelian (70 gp).
Andram Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears just a green suit. His silver hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Guardian, Job. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 15)
Armor Class 10
Hit Points 47 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 10 (+0) | 11 (+0) | 18 (+4) | 16 (+3) | 21 (+5) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Halfling, Auran
Attacks Melee +2 / 4d8-3, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 4 | 4 | 3 | 3 | 3 | 2 | 0 |
Possessions: 700 pp. Aquamarine (1400 gp). Eye agate (7 gp). White pearl (70 gp). Rose (20 gp). Black pearl (1400 gp). Obsidian (7 gp). Sard (20 gp). Tiger eye turquoise (7 gp). Deep blue spinel (1400 gp). Onyx (20 gp). Pink diamond (7000 gp). Sard (20 gp). Brown-green garnet (70 gp). Jet (70 gp). Eye agate (7 gp). Chalcedony (20 gp). Moss agate (7 gp). Sard (20 gp). Citrine (20 gp). Star ruby (1200 gp).
Jarana Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear brown clothing when she does not wear armor. Her chestnut hair is well kept. Her amber eyes are slightly larger than normal.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She invites people to come help in her community garden.
History: She was born a particularly ugly child, much to the horror of her parents. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has a crush on the local Assassin; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Has a crush. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 91 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2000 gp.
Jabbie Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this southern man usually wears his blue robe and has his halberd always slung over his shoulder. His wide-brimmed hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Ugly, Antagonistic, Insane. Bonds: Family. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 51 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Celestial, Ignan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 5000 gp. Coral (110 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). Alexandrite (1500 gp). Zircon (50 gp). Aquamarine (1500 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

