Fragrant Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear brown tank tops with green skirt. She wears a small hat to cover her moderate length cinnamon fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was raised in a mountains tribe. Her mother was a soldier and died while she was still young. Fragrant was left her mother's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Nature, Military. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +6
Possessions: 160 gp.
Rael Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are slightly larger than normal.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: When he was but 6 years old his parents immigrated from the west. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He now travels the world, in search of power and loot.
Motivation: Many goblins want him driven away.
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant, Enemies. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 29 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Jet (160 gp). Black star sapphire (900 gp). Onyx (40 gp). Black pearl (1400 gp). Iolite (40 gp). Deep blue spinel (1400 gp). Iolite (40 gp). Jasper (40 gp). Golden pearl (160 gp). Rhodochrosite (9 gp). 1 Minor magic item.
Wymar Stapleton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears grey painted combat armor at almost all times. With bright brown hair and a scraggly beard. His eyes, though not visible through his cowl, are hazel.
Personality: He dislikes all the random violence that takes place in the east. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the east. Cursed with vampirism at a very young age, Wymar has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Pacifist. Flaws: Impulsive, Disease. Bonds: Poor. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Three Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, pastel shirt, and white tie. She carries with her a set of shields on her belt, each one with a opal on the hilt. Her yellow fur is heavily combed to the left. Her ears are large.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a font of random trivia from the lore and stories she has discovered
History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Three has worked very hard to control her curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Logical. Flaws: Ugly, Disease. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Fallthra Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'0" and has a large brown mantle and cape that has been intricately interwoven into her yellow robe. Her wide-brimmed hat is riddled with cuts and holes. She has violet eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Shy, Impulsive, Insane. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Chrysoprase (20 gp). Rock crystal (20 gp). Tiger eye turquoise (4 gp).
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