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Advanced [show]


Fargrim Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. He has a chestnut handlebar mustache and slicked back chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Architect in town.

History: He got into the Architect business at a young age. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Job, Slave. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Fargrim Caebrek, Male Dwarf Barbarian 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 8
Hit Points 132 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 18 (+4)8 (-1) 13 (+1)12 (+1)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2

Possessions: 2000 gp. Solid gold idol (500 gp). Black velvet mask with numerous citrines (60 gp).


Social Check DCs


Kyle Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and regain custody of his daughter

Ideals: Fighting, Athletic, Artistic. Flaws: Forgetful. Bonds: Military. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Kyle Hanali, Male Half-Elf Warrior 5
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)15 (+2) 8 (-1)13 (+1)
Skills Athletics +6, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Giant, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5

Possessions: 100 gp. Alexandrite (1300 gp). Rhodochrosite (10 gp). Golden pearl (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balam Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his green robe and has his longsword always slung over his shoulder. His Stetson hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: The child of a Weaver, who enjoyed hunting, Balam was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Balam Serenity, Male Tiefling Paladin 14
Medium (6'5") Tiefling, Neutral Evil (CR 14)
Armor Class 9
Hit Points 83 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)5 (-3) 9 (-1)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. Alexandrite (400 gp). Fiery yellow corundum (1400 gp). Violet garnet (400 gp). Blue sapphire (1400 gp). White pearl (60 gp). Sard (70 gp). 1 Medium magic item.


Social Check DCs


Ermina Kent, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of axes on her belt, each one with a opal on the hilt. Her long red hair reaches down to her waist. Her face is scarred and worn.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot resist a sob story and will often dote over anyone who has one.

History: Ermina was born in the south. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Joker, Philantrophist, Persistence. Flaws: Ugly. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Ermina Kent, Female Human Barbarian 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 110 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 360 pp. Deep green spinel (40 gp). Black pearl (1500 gp). Carnelian (60 gp). Golden yellow topaz (1500 gp). Sard (60 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Elaim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large brown jacket. His hair is brown and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Elaim grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Athletic, Joker. Bonds: Adventurer, In love, Job. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Elaim Orcfoe, Male Dwarf Sorcerer 7
Medium (4'3") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)17 (+3) 6 (-2)10 (+0)
Skills Investigation +6, Medicine +1
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon, Aquan, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 1200 gp. Blue quartz (12 gp). Carnelian (40 gp). Emerald (1200 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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