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Advanced [show]


Duvamil Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a blue costume with the symbols of the four houses of cards on her torso. Her black hair is greasy and uncared for. She tend to wears goggles to shield her eyes.

Personality: She is very quiet and rarely speaks above a whisper. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Duvamil was born in the north. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Balancing her hectic life and new Farmer responsibilities is difficult; and to reunite with her old friends

Ideals: Persistence. Flaws: Ugly, Shy, Forgetful. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Duvamil Bafflestone, Female Gnome Druid 5
Small (3'1") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)7 (-2) 14 (+2)11 (+0)
Skills Medicine +5, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp.


Social Check DCs


Alice Brandon, Female Human [Permalink]

Personal [hide]

Description: A 5'11" southern woman, she is dressed in an above average manner. She has black hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: Alice wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is an amazing painter.

History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and retire the richest woman in the south

Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Alice Brandon, Female Human Warlock 7
Medium (5'11") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 15 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Alexandrite (1300 gp). Blue quartz (6 gp). White pearl (80 gp).


Social Check DCs


Antinua Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She is typically in her Painter uniform, and carries bows. Her white hair is styled in orderly dreadlocks. Her ears are large.

Personality: Cocky and sure of herself, she believes she is the best Painter born in the past three hundred years. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of southern immigrants she idolized her mother. Like her mother and her brother before her, after school she went straight into learning to become a Painter. She has worked as a Painter like her mother before her.

Motivation: To be a Gardener again; and expand her business

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Antinua Meliamne, Female Elf Commoner 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Cloak Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has no fur. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She always tries to repair and not replace. It was this mentality that drove her into the Sage business.

History: Cloak was raised in a hard working conservative environment. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and her spouse's relatives view her with great suspicion

Ideals: Disciplined, Persistence. Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Cloak Of Wine, Female Tabaxi Sorcerer 7
Medium (5'10") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Elven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 800 gp.


Social Check DCs


Eldeth Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant amber.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is used to getting what she wants. In part because she is a meticulous planner.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Eldeth reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Professionalism. Flaws: Shy. Bonds: Military, Rich, Criminal record. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Eldeth Hammerstone, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Celestial, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1300 sp.


Social Check DCs

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