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NPC Generator

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Advanced [show]


Hecat Light, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is typically in her Mercenary uniform. Her hair is black and curly. Her black eyes peer out from beneath her feathered black hat.

Personality: She has always had a great fascination with Half-Orc culture. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Mercenary and found it very stressful. She struck the Mercenary job and began her own company from there.

Motivation: Half-Orc compassion; and wants to open a new tavern

Flaws: Racist, Disease. Bonds: Job, Immigrant, In love. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Hecat Light, Female Tiefling Cleric 8
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 26 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 17 (+3)18 (+4)
Skills Deception +7, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: Star ruby (400 gp).


Social Check DCs


Dariff Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: This woman has a large brown mantle and cape that has been intricately interwoven into her white robe, and sports empty pouches on her belt. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are hazel and catlike.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She would rather hide behind her crafts than deal with other people.

History: Dariff was raised in a hard working conservative environment. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Dariff Stoutale, Female Dwarf Rogue 4
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Wymar Denholm, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He sports a flattop hair cut. His eyes are likewise gray.

Personality: Calm and collected, he is a well trained Locksmith. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Joker. Flaws: Disease. Bonds: Job, Criminal record, Rich. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Wymar Denholm, Male Human Fighter 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Luthra Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears silk and lounges about seductively. Sporting a red mohawk this woman's hair draws a lot of attention. She has brown eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Luthra is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To unite with her sister.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Guard

Voice: American accent

Attributes [hide]

Luthra Nucklestamp, Female Gnome Barbarian 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 56 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Shump Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His hair is chestnut, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Shump was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Athletic, Opinionated. Bonds: Attractive, Has a crush, Adventurer. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Shump Alton, Male Half-Orc Rogue 9
Medium (6'7") Half-Orc, Neutral Good (CR 9)
Armor Class 9
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)7 (-2) 16 (+3)11 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 1800 gp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs

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